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Softimage

Autodesk Softimage 2015 Download

Autodesk Softimage 2014 Download

Autodesk Softimage 2014Download. Autodesk Softimage 2014 Download Software is the latest version ofAutodesk Softimage that provides high-performance creative tools for artistsand technical directors. Autodesk Softimage 2014 is available to download and buy. Autodesk Softimage 2014 has afree trial download. Download Autodesk Softimage 2014 Free Trial today.

Autodesk Softimage character animation software offers high-performance creative tools for artists and technical directors working in 3D game development, and visual effects.


Character rigging and animation

Camera Sequencer

Enjoy directorial control over your scenes.

Skinning, weighting, and constraints

Control characters' movement with advanced tools.

Face Robot facial rigging toolset

Quickly and easily rig and animate facial setups.

Generalized attribute transfer operator (GATOR)

Transfer surface attributes between models.

Nondestructive 3D character rigging toolset

Create a character rig.

MOTOR animation retargeting

Retarget motion capture data onto standard rigs.

Audio syncing tools

Sync audio with 3D facial animation.

FCurve Editor and Dopesheet

The powerful FCurve Editor in Softimage.

Nondestructive 3D animation toolset

Streamlined, nondestructive 3D animation workflows.

ICE and dynamic simulation

ICE FX (enhanced)

Procedural modeling with ICE.

CrowdFX crowd simulation (enhanced)

Create sophisticated crowd simulations.

Bullet physics for ICE

Enhanced obstacle collision with Bullet physics.

NVIDIA PhysX rigid bodies

Rigid-body simulations with NVIDIA PhysX.

Soft bodies

Deformation-based soft-body simulation.

Syflex cloth

Create highly realistic cloth and flesh.

Lagoa Multiphysics

Create effects like plastic, liquid, and foam.

Hair and Fur

Create long hair, fur, feathers, grass and trees.


3D geometry modeling and texturing

High-performance modeling

Create and edit complex meshes in less time.

UV texturing

UV Unfold helps you create better UV maps.

Ultimapper and RenderMap

Create 3D game characters, props, and environments.


Rendering and compositing

Efficient rendering UI and workflow

Efficient rendering UI and workflow.

Configurable render passes and channels

Use configurable render passes and channels.

Integrated mental ray rendering

Harness the power of the mental ray renderer.

Compositing, paint, and matchmoving

Enhance and assemble render passes.

High-Quality Viewport (enhanced)

Evaluate your work in a High-Quality Viewport.

Pipeline integration and architecture

Single-step suites interoperability

Use Softimage as part of a suites workflow.

Scene management and referencing

Manage large amounts of data in Softimage.

Tool development, SDK, and API

Work with a choice of scripting languages.

Softimage GigaCore architecture

Handle large data and complex scenes.

Crosswalk interoperability workflows

Exchange files using Crosswalk.

Enhanced FBX support

Improved support for animation data in FBX.



System Requirements for Autodesk Softimage 2014

Softimage 2014 is supported on the following 64-bit operating systems and at the minimum requires a system with the following 64-bit hardware:

  • Windows® 7, Windows® 8 Professional, or Fedora™ 14 Linux® operating system
  • 64-bit Intel or AMD multi-core processor
  • 4 GB RAM minimum (8 GB recommended)
  • 2 GB of free disk space for install
  • Refer to the recommended hardware wizard for a detailed list of recommended systems and graphics cards
  • The latest version of Microsoft® Internet Explorer®, Apple® Safari®, or Mozilla® Firefox® web browser to access online supplemental content
  • 3-button mouse


Autodesk Softimage Keygen Autodesk Softimage. Universal keygen Autodesk Softimage 2011 back button86x64 for WindowsLinux (28.06.201 mediafire. Autodesk Softimage 2011 a86x64 for WindowsLinux (28.06.201 torrent megaupload. Autodesk Softimage Free From Netload. Autodesk Softimage 2011 x86x64 for WindowsLinux (28.06.201 full rapidshare free from. The world of live music. In the palm of your hand. Get exclusive access to photos Autodesk Softimage 2015 Crack Keygen and videos from the Autodesk Softimage 2015 Crack Keygen biggest names in music, with creative challenges for your chance to win the. Softimage 2.13 is free to download from our software library. The most frequent installer filenames for the software are: flip.exe and XSIChooser.exe etc. This tool was originally produced by Autodesk, Inc. Softimage lies within Photo & Graphics Tools, more precisely 3D Design. (Formerly the XSI Mod Tool) A completely free version of the Autodesk Softimage modelling package. Plugins for Source, CryEngine 2, Unreal Engine 3, XNA, Unity, and more are available. Softimage Mod Tool 7.5 exports to the Microsoft XNA development platform and add-ons are available that enable export to CryENGINE 2, the Source engine.

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The following have been added to the Softimage 2013 SDK.

New Commands

  • AddPortToICENode2 - Adds a new port at the specified location and returns an XSICollection of new port objects.
  • HideAllPortValues - Hides all port values in specific container node(s).
  • SetCheckerboardMode - Sets the Checkerboard mode of a particular Texture Editor view.
  • TransferAllPropertiesAcrossGenOp - Added new IncludeAllClusters parameter to specify that clusters with no properties are included in the transfer

New Methods (C++)

  • CICEAttributeDataArray::operator [] - Accessor to the encapsulated array. This operator is used for writing to the data array.

  • CICEAttributeDataArray::SetData - Accessor to the bool array for writing to the data array.

  • CICEAttributeDataArray2D::ResizeSubArray - Changes the size of the sub-array at a given index and returns a new array pointing to the resized sub-array.

  • Geometry::AddICEAttribute - Adds a new ICEAttribute object to this geometry and returns this object.

  • Geometry::RemoveICEAttribute - Removes an attribute from this geometry.

  • CMatrix3f::Get - Gets a pointer to the const version of the internal matrix.

  • CMatrix4f::Get - Gets a pointer to the const version of the internal matrix.

  • ProjectItem::AddICEAttribute - Adds a new ICEAttribute object to this ProjectItem and returns this object.

  • ProjectItem::RemoveICEAttribute - Removes an attribute from this ProjectItem.

  • CString::TrimLeft - Removes a character or a group of characters from the beginning of this string.

  • CString::TrimRight - Removes a character or a group of characters at the end of this string.

  • Camera::GetFrustum - Gets the camera frustum values of the near plane.
  • ViewContext::GetMetadata - Returns the user data stored in the Context.
  • ViewContext::GetView - Returns the View object associated with the Context.
  • Application::GetCustomPropertyCount - Returns the Custom Property count for a given type.
  • ShaderParamDef::SetReadOnly - Sets the ReadOnly capability of the Shader parameter.

New Methods (Object Model)

  • ICEAttribute.DataArray - Sets a 1D Array object containing the data defined by an attribute.

  • ICEAttribute.DataArray2D - Sets a 2D Array object containing the 2D data defined by an attribute.

  • XSICollection.Filter - Returns a subset of this collection as a new collection of objects matching the filter criteria.

  • Clip.AddProperty2 - Creates and adds a UserDataBlob or CustomProperty to a Clip object. This method is specific to the python language.

  • Geometry.AddICEAttribute - Adds and returns a new attribute data on a geometry.

  • Geometry.RemoveICEAttribute - Removes a non-built-in attribute from a geometry if not required by an ICETree.

  • Layout.CreateViewFromDefinitionFile2 - Creates a new View object given the path to its definition on disk. This method is similar to Layout.CreateViewFromDefinitionFile but specific to the python language.

  • Layout.FindView2 - Finds an existing View object given a name in this layout. This method is similar to Layout.FindView but specific to the python language.

  • Menu.AddItem2 - Adds a menu item at to end of the menu. This method is similar to Menu.AddItem but specific to the python language.

  • Menu.AddCommandItem2 - Adds a menu item at the end of the menu and attaches a command. This method is similar to Menu.AddCommandItem but specific to the python language.

  • Menu.AddCallbackItem2 - Adds a menu item to the end of the menu and attaches a callback function. This method is similar to Menu.AddCallbackItem but specific to the python language.

  • ICENode.GetPortFromName2 - Returns the ICENodePort object that matches a specific port name. This method is similar to ICENode.GetPortFromName but specific to the python language.

  • ICENode.GetPortFromIndex2 - Returns the ICENodePort object specified by a port index, group index and group instance index. This method is similar to ICENode.GetPortFromIndex but specific to the python language.

  • Operator.GetPortAt - Returns the specified Port object. This method is similar to Operator.PortAt but specific to the python language.

  • Operator.GetPort3 - Returns the specified Port object for the operator. This method is similar to Operator.GetPort2 but specific to the python language.

  • Override.AddParameterEntry2 - Adds a new entry to override the input parameter and returns the new overriding parameter. This method is similar to Override.AddParameterEntry but specific to the python language.

  • Primitive.GetGeometry3 - Returns a Geometry object containing the object's geometry. This method is similar to Primitive.GetGeometry2 but specific to the python language.

  • ProjectItem.AddICEAttribute - Adds and returns a new attribute data on this object.

  • ProjectItem.RemoveICEAttribute - Removes a non-built-in attribute from a geometry if not required by an ICETree.

  • SceneItem.GetPropertyFromName2 - Returns a property, given its scripting name. This method is similar to SceneItem.GetPropertyFromName but specific to the python language.

  • SceneItem.GetLocalPropertyFromName2 - Returns a local property, given its scripting name. This method is similar to SceneItem.GetLocalPropertyFromName but specific to the python language.

  • ShaderArrayParamDef.ItemDef2 - Returns the underlying ShaderParamDef or ShaderStructParamDef object for this array item. This method is similar to ShaderArrayParamDef.ItemDef but specific to the Python language.

  • ShaderArrayParameter.Item2 - Returns the specified ShaderParameter item in this array. This method is similar to ShaderArrayParameter.Item but specific to the Python language.

  • ShaderParamDefContainer.AddParamDef2 - This method is similar to ShaderParamDefContainer.AddParamDef but specific to the Python language.

  • ShaderParamDefContainer.GetParamDefByName2 - Returns the ShaderParamDef that matches the specified name from this container. This method is similar to ShaderParamDefContainer.GetParamDefByName but specific to the Python language.

  • ShaderParameter.Definition2 - Returns the shader parameter definition as a ShaderParamDef object. This method is similar to ShaderParameter.Definition but specific to the Python language.

  • View.FindView2 - Finds an existing View object given a name. This method is similar to View.FindView but specific to the Python language.

  • X3DObject.GetActivePrimitive3 - Returns the 3D object's active Primitive for a given frame. This method is similar to X3DObject.GetActivePrimitive2 but specific to the Python language.

  • XSIApplication.ActiveProject3 - Returns or sets the active XSIProject object. This method is similar to XSIApplication.ActiveProject2 but specific to the Python language.

  • XSIApplication.GetObjectFromID2 - Returns the object matching the specified ID. This method is similar to XSIApplication.GetObjectFromID but specific to the python language.

  • XSIFactory.CreateObjectFromPreset2 - Creates an object from a preset and optional preset family name. This method is similar to XSIFactory.CreateObjectFromPreset but specific to the Python language.

  • ShaderParamDefOptions.SetReadOnly - Sets the Read Only capability of the Shader parameter.
  • XSIApplication.GetCustomPropertyCount - Returns the Custom Property count for a given type.

New Enumerations

  • siHLEOperationAbsoluteOffset, siHLEOperationRelativeOffset, siHLEOperationAbsoluteScaling - Constants that define the high-level editing (HLE) operation used in the FCurve Editor, when the HLE tool is enabled.

  • siRenderRegionRefreshMode - This indicates the render region refresh mode to use for render regions.

New Events

  • siOnBeginScrubbing - Fired before setting a parameter value(s) with a PPG slider control.
  • siOnEndScrubbing - Fired after a parameter value(s) have been changed with a slider control.
  • siOnPreParseShaderDef - Fired after a shader definition is pre parsed.
  • siOnPreDefineShaderDef - Fired after a shader definition is pre defined.

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New Anchorpoints

  • siMenuTbICECrowdFXActorsID

  • siMenuTbICECrowdFXSimulationID

  • siMenuTbICECrowdFXCrowdID

  • siMenuFCurveEditorTopLevelID

  • siMenuFCurveEditorFileID

  • siMenuFCurveEditorEditID

  • siMenuFCurveEditorViewID

  • siMenuFCurveEditorKeysID

  • siMenuFCurveEditorCurvesID

  • siMenuFCurveEditorSelectID

  • siMenuSchematicViewTopLevelID

  • siMenuMaterialManagerTopLevelID

  • siMenuAnimMixerEditID

  • siMenuAnimMixerViewID

  • siMenuAnimMixerTrackID

  • siMenuAnimMixerClipID

  • siMenuAnimMixerMixID

  • siMenuAnimMixerEffectID

  • siMenuShaderCodeEditContextID

Software

Autodesk Softimage 2015 Download

Autodesk Softimage 2014 Download

Autodesk Softimage 2014Download. Autodesk Softimage 2014 Download Software is the latest version ofAutodesk Softimage that provides high-performance creative tools for artistsand technical directors. Autodesk Softimage 2014 is available to download and buy. Autodesk Softimage 2014 has afree trial download. Download Autodesk Softimage 2014 Free Trial today.

Autodesk Softimage character animation software offers high-performance creative tools for artists and technical directors working in 3D game development, and visual effects.


Character rigging and animation

Camera Sequencer

Enjoy directorial control over your scenes.

Skinning, weighting, and constraints

Control characters' movement with advanced tools.

Face Robot facial rigging toolset

Quickly and easily rig and animate facial setups.

Generalized attribute transfer operator (GATOR)

Transfer surface attributes between models.

Nondestructive 3D character rigging toolset

Create a character rig.

MOTOR animation retargeting

Retarget motion capture data onto standard rigs.

Audio syncing tools

Sync audio with 3D facial animation.

FCurve Editor and Dopesheet

The powerful FCurve Editor in Softimage.

Nondestructive 3D animation toolset

Streamlined, nondestructive 3D animation workflows.

ICE and dynamic simulation

ICE FX (enhanced)

Procedural modeling with ICE.

CrowdFX crowd simulation (enhanced)

Create sophisticated crowd simulations.

Bullet physics for ICE

Enhanced obstacle collision with Bullet physics.

NVIDIA PhysX rigid bodies

Rigid-body simulations with NVIDIA PhysX.

Soft bodies

Deformation-based soft-body simulation.

Syflex cloth

Create highly realistic cloth and flesh.

Lagoa Multiphysics

Create effects like plastic, liquid, and foam.

Hair and Fur

Create long hair, fur, feathers, grass and trees.


3D geometry modeling and texturing

High-performance modeling

Create and edit complex meshes in less time.

UV texturing

UV Unfold helps you create better UV maps.

Ultimapper and RenderMap

Create 3D game characters, props, and environments.


Rendering and compositing

Efficient rendering UI and workflow

Efficient rendering UI and workflow.

Configurable render passes and channels

Use configurable render passes and channels.

Integrated mental ray rendering

Harness the power of the mental ray renderer.

Compositing, paint, and matchmoving

Enhance and assemble render passes.

High-Quality Viewport (enhanced)

Evaluate your work in a High-Quality Viewport.

Pipeline integration and architecture

Single-step suites interoperability

Use Softimage as part of a suites workflow.

Scene management and referencing

Manage large amounts of data in Softimage.

Tool development, SDK, and API

Work with a choice of scripting languages.

Softimage GigaCore architecture

Handle large data and complex scenes.

Crosswalk interoperability workflows

Exchange files using Crosswalk.

Enhanced FBX support

Improved support for animation data in FBX.



System Requirements for Autodesk Softimage 2014

Softimage 2014 is supported on the following 64-bit operating systems and at the minimum requires a system with the following 64-bit hardware:

  • Windows® 7, Windows® 8 Professional, or Fedora™ 14 Linux® operating system
  • 64-bit Intel or AMD multi-core processor
  • 4 GB RAM minimum (8 GB recommended)
  • 2 GB of free disk space for install
  • Refer to the recommended hardware wizard for a detailed list of recommended systems and graphics cards
  • The latest version of Microsoft® Internet Explorer®, Apple® Safari®, or Mozilla® Firefox® web browser to access online supplemental content
  • 3-button mouse


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The following have been added to the Softimage 2013 SDK.

New Commands

  • AddPortToICENode2 - Adds a new port at the specified location and returns an XSICollection of new port objects.
  • HideAllPortValues - Hides all port values in specific container node(s).
  • SetCheckerboardMode - Sets the Checkerboard mode of a particular Texture Editor view.
  • TransferAllPropertiesAcrossGenOp - Added new IncludeAllClusters parameter to specify that clusters with no properties are included in the transfer

New Methods (C++)

  • CICEAttributeDataArray::operator [] - Accessor to the encapsulated array. This operator is used for writing to the data array.

  • CICEAttributeDataArray::SetData - Accessor to the bool array for writing to the data array.

  • CICEAttributeDataArray2D::ResizeSubArray - Changes the size of the sub-array at a given index and returns a new array pointing to the resized sub-array.

  • Geometry::AddICEAttribute - Adds a new ICEAttribute object to this geometry and returns this object.

  • Geometry::RemoveICEAttribute - Removes an attribute from this geometry.

  • CMatrix3f::Get - Gets a pointer to the const version of the internal matrix.

  • CMatrix4f::Get - Gets a pointer to the const version of the internal matrix.

  • ProjectItem::AddICEAttribute - Adds a new ICEAttribute object to this ProjectItem and returns this object.

  • ProjectItem::RemoveICEAttribute - Removes an attribute from this ProjectItem.

  • CString::TrimLeft - Removes a character or a group of characters from the beginning of this string.

  • CString::TrimRight - Removes a character or a group of characters at the end of this string.

  • Camera::GetFrustum - Gets the camera frustum values of the near plane.
  • ViewContext::GetMetadata - Returns the user data stored in the Context.
  • ViewContext::GetView - Returns the View object associated with the Context.
  • Application::GetCustomPropertyCount - Returns the Custom Property count for a given type.
  • ShaderParamDef::SetReadOnly - Sets the ReadOnly capability of the Shader parameter.

New Methods (Object Model)

  • ICEAttribute.DataArray - Sets a 1D Array object containing the data defined by an attribute.

  • ICEAttribute.DataArray2D - Sets a 2D Array object containing the 2D data defined by an attribute.

  • XSICollection.Filter - Returns a subset of this collection as a new collection of objects matching the filter criteria.

  • Clip.AddProperty2 - Creates and adds a UserDataBlob or CustomProperty to a Clip object. This method is specific to the python language.

  • Geometry.AddICEAttribute - Adds and returns a new attribute data on a geometry.

  • Geometry.RemoveICEAttribute - Removes a non-built-in attribute from a geometry if not required by an ICETree.

  • Layout.CreateViewFromDefinitionFile2 - Creates a new View object given the path to its definition on disk. This method is similar to Layout.CreateViewFromDefinitionFile but specific to the python language.

  • Layout.FindView2 - Finds an existing View object given a name in this layout. This method is similar to Layout.FindView but specific to the python language.

  • Menu.AddItem2 - Adds a menu item at to end of the menu. This method is similar to Menu.AddItem but specific to the python language.

  • Menu.AddCommandItem2 - Adds a menu item at the end of the menu and attaches a command. This method is similar to Menu.AddCommandItem but specific to the python language.

  • Menu.AddCallbackItem2 - Adds a menu item to the end of the menu and attaches a callback function. This method is similar to Menu.AddCallbackItem but specific to the python language.

  • ICENode.GetPortFromName2 - Returns the ICENodePort object that matches a specific port name. This method is similar to ICENode.GetPortFromName but specific to the python language.

  • ICENode.GetPortFromIndex2 - Returns the ICENodePort object specified by a port index, group index and group instance index. This method is similar to ICENode.GetPortFromIndex but specific to the python language.

  • Operator.GetPortAt - Returns the specified Port object. This method is similar to Operator.PortAt but specific to the python language.

  • Operator.GetPort3 - Returns the specified Port object for the operator. This method is similar to Operator.GetPort2 but specific to the python language.

  • Override.AddParameterEntry2 - Adds a new entry to override the input parameter and returns the new overriding parameter. This method is similar to Override.AddParameterEntry but specific to the python language.

  • Primitive.GetGeometry3 - Returns a Geometry object containing the object's geometry. This method is similar to Primitive.GetGeometry2 but specific to the python language.

  • ProjectItem.AddICEAttribute - Adds and returns a new attribute data on this object.

  • ProjectItem.RemoveICEAttribute - Removes a non-built-in attribute from a geometry if not required by an ICETree.

  • SceneItem.GetPropertyFromName2 - Returns a property, given its scripting name. This method is similar to SceneItem.GetPropertyFromName but specific to the python language.

  • SceneItem.GetLocalPropertyFromName2 - Returns a local property, given its scripting name. This method is similar to SceneItem.GetLocalPropertyFromName but specific to the python language.

  • ShaderArrayParamDef.ItemDef2 - Returns the underlying ShaderParamDef or ShaderStructParamDef object for this array item. This method is similar to ShaderArrayParamDef.ItemDef but specific to the Python language.

  • ShaderArrayParameter.Item2 - Returns the specified ShaderParameter item in this array. This method is similar to ShaderArrayParameter.Item but specific to the Python language.

  • ShaderParamDefContainer.AddParamDef2 - This method is similar to ShaderParamDefContainer.AddParamDef but specific to the Python language.

  • ShaderParamDefContainer.GetParamDefByName2 - Returns the ShaderParamDef that matches the specified name from this container. This method is similar to ShaderParamDefContainer.GetParamDefByName but specific to the Python language.

  • ShaderParameter.Definition2 - Returns the shader parameter definition as a ShaderParamDef object. This method is similar to ShaderParameter.Definition but specific to the Python language.

  • View.FindView2 - Finds an existing View object given a name. This method is similar to View.FindView but specific to the Python language.

  • X3DObject.GetActivePrimitive3 - Returns the 3D object's active Primitive for a given frame. This method is similar to X3DObject.GetActivePrimitive2 but specific to the Python language.

  • XSIApplication.ActiveProject3 - Returns or sets the active XSIProject object. This method is similar to XSIApplication.ActiveProject2 but specific to the Python language.

  • XSIApplication.GetObjectFromID2 - Returns the object matching the specified ID. This method is similar to XSIApplication.GetObjectFromID but specific to the python language.

  • XSIFactory.CreateObjectFromPreset2 - Creates an object from a preset and optional preset family name. This method is similar to XSIFactory.CreateObjectFromPreset but specific to the Python language.

  • ShaderParamDefOptions.SetReadOnly - Sets the Read Only capability of the Shader parameter.
  • XSIApplication.GetCustomPropertyCount - Returns the Custom Property count for a given type.

New Enumerations

  • siHLEOperationAbsoluteOffset, siHLEOperationRelativeOffset, siHLEOperationAbsoluteScaling - Constants that define the high-level editing (HLE) operation used in the FCurve Editor, when the HLE tool is enabled.

  • siRenderRegionRefreshMode - This indicates the render region refresh mode to use for render regions.

New Events

  • siOnBeginScrubbing - Fired before setting a parameter value(s) with a PPG slider control.
  • siOnEndScrubbing - Fired after a parameter value(s) have been changed with a slider control.
  • siOnPreParseShaderDef - Fired after a shader definition is pre parsed.
  • siOnPreDefineShaderDef - Fired after a shader definition is pre defined.

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New Anchorpoints

  • siMenuTbICECrowdFXActorsID

  • siMenuTbICECrowdFXSimulationID

  • siMenuTbICECrowdFXCrowdID

  • siMenuFCurveEditorTopLevelID

  • siMenuFCurveEditorFileID

  • siMenuFCurveEditorEditID

  • siMenuFCurveEditorViewID

  • siMenuFCurveEditorKeysID

  • siMenuFCurveEditorCurvesID

  • siMenuFCurveEditorSelectID

  • siMenuSchematicViewTopLevelID

  • siMenuMaterialManagerTopLevelID

  • siMenuAnimMixerEditID

  • siMenuAnimMixerViewID

  • siMenuAnimMixerTrackID

  • siMenuAnimMixerClipID

  • siMenuAnimMixerMixID

  • siMenuAnimMixerEffectID

  • siMenuShaderCodeEditContextID

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View Attributes

  • MaterialManagerAttributes
    • selection - Returns a comma-delimited string containing the full name(s) of the selected materials currently displayed in the Material Manager
  • WeightEditorAttributes
    • invaliddeformers - Returns an XSICollection containing the invalid X3DObject deformer object(s) currently displayed in the Weight Editor.
    • selecteddeformers - Returns an XSICollection containing the selected X3DObject deformer object(s) currently displayed in the Weight Editor.
    • verticesnotfullyassigned - Returns a one-dimension SAFEARRAY containing the string expression of point components which are not full assigned weight.
    • verticesexceedingdeformerlimit - Returns one-dimension SAFEARRAY containing the string expression of point components which are exceeding the deformer limit.
    • painttoolactivated - Determine whether or not the paint tool is activated in Weight Paint Panel.
  • FCurveEditorAttributes / AnimationEditorAttributes
    • ripple - Determines whether or not existing keys are pushed ahead on the timeline when you parse keys on an fcurve or when you scale a region of keys

    • selectedcurves - Returns or sets the selected FCurve objects as a comma-delimited string containing the full name of the FCurve's parent

    • frameall - Frames all displayed fcurves

    • frameselection - Frames selection

    • frameplaybackrange - Frames all the fcurves within the time span specified by the timeline

    • frameselectedkeys - Frames selected keys

    • frameselectedcurves - Frames selected fcurves

    • frameregion - Frames a region

    • centercurrenttime - Centers the fcurve graph around the timeline cursor's position

    • autoframe - Determines whether or not animation editor will frame all fcurves automatically

    • interactiveupdate - Determines whether or not to see the effect of the changes in viewports as you edit the fcurves.

    • showbuffercurves - Determines whether or not to display a temporary copy of the original function curve that has been saved into a buffer.

    • displaynormalized - Determines whether or not to display the normalized fcurves.

    • classicmode - Switches between Suite and Classic Mode

    • hle - Determines whether or not to enable the high-level editing (HLE) tool.

    • hlecompensation - Determines whether or not to enable the high-level editing (HLE) compensation mode

    • hleoperation - Determines which high-level editing (HLE) operation the HLE tool uses

    • displayoptions - Determines which fcurves are displayed in the graph by default

    • isolatecurve - Determines whether or not to isolate the selected fcurves so that only they appear in the graph

    • clearallcurves - Hides all fcurves associated with the selected object without collapsing the animation explorer

    • hidecurve - Hides the selected fcurves

    • unhideallcurves - Displays all hidden fcurves

    • keysonunselectedcurves - Determines whether or not to display keys on all unselected curves

    • slopesonunselectedkeys - Determines whether or not to display the slope handles of all unselected keys on a selected curve

    • showlabels - Determines whether or not to display labels on all selected curves

    • keyscoordinates - Determines whether or not to display the X and Y coordinate values for each selected key

    • grid - Determines whether or not to display the X and Y axis grid lines

    • rulers - Determines whether or not to display the rulers on the horizontal X(time) and vertical Y(value) axes

    • timecursorvisible - Determines whether or not to display the red playback cursor in the fcurve graph

    • timecursorselectable - Determines whether or not the red playback cursor is selectable in the fcurve graph

    • metacurveregion - Determines whether or not to display a bar below the graph showing an overview representation of all the keys of the selected fcurves

    • localtime - Determines whether or not to display the corresponding time of the animation between the action in the animation mixer and the fcurve editor

    • framerange - Returns or sets the frame range in frame values

    • timerange - Returns or sets the frame range in time values

    • valuerange - Returns or sets the minimum/maximum values (Y axis) range

    • displayedcurves - Returns or sets the displayed FCurve objects as a comma delimited string containing the full name of the FCurve's parent

    • selectedkeysatframes - Returns or sets the selected keys of FCurve objects as a string

    • selectedkeysattimes - Returns or sets the selected keys of FCurve objects as a string

    • savebuffer - Saves the buffer copy of the edited curve, when buffer curves option is active

    • swapbuffer - Swaps between the edited curve and its buffer copy, when buffer curves option is active

  • DopeSheetAttributes
    • pasteoperation - The behavior when copied keys are paste into the current DopeSheet

    • frameall - Frames all the keys in the DopeSheet

    • frameselection - Frames the selected keys in the DopeSheet

    • frameplaybackrange - Frames the playback range in the DopeSheet

    • displayoptions - Determines which tracks are displayed in the DopeSheet

    • aligntrackswithtreeview - Determines whether the DopeSheet tracks align with its corresponding node in the tree view on the left

    • displayscenesummarytrack - Determines whether the scene summary track is displayed

    • displaydopesheetsummarytrack - Determines whether the DopeSheet summary track is displayed

    • phonemekeydisplay - Determines whether the phoneme keys display mode is active

    • phonemeshowinbetweens - Determines whether the shape key names between the shape keys are displayed in phoneme key display mode

    • phonemekeythreshold -Determines the weight threshold used by the phoneme key display mode

    • ripple - Determines whether ripple is enabled

  • AnimationMixerAttributes
    • targetcontent - The name of the object for which to display in the Animation Mixer
  • CustomDisplayHostAttributes
    • metadata - The string-based data associated with the Custom Display Host View
  • ObjectViewAttributes
    • holdselection - Controls whether to show the last selection when nothing is selected in Object View

  • TextureEditorAttributes
    • checkerboard - Enables/Disables the checkerboard mode

    • frameselection - Frames the selected components in the Texture Editor view

    • frameall - Frames all the vertices in the Texture Editor view

    • frameimage - Frames the image in the Texture Editor view

    • showselected - Show the selected components in the Texture Editor view

    • hideselected - Hide the selected components in the Texture Editor view

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    • showall - Show all the components in the Texture Editor view

    • maxdisplayresolution - Sets/Gets the maximum display resolution of the image in the Texture Editor view

    • interpolateimage - Enables/Disables the interpolation of the image

    • dimimage - Enables/Disables the dimming of the image

    • overlaps - Enables/Disables the highlighting of overlaps in the Texture Editor view

    • oddoverlaps - Enables/Disables the highlighting of odd overlaps in the Texture Editor view

    • coverage - Enables/Disables the display of the coverage in the Texture Editor view

    • connectivity - Enables/Disables the display of the connectivity in the Texture Editor view.

    • statusbar - Enables/Disables the display of the statusbar in the Texture Editor view

    • clip - Sets/Gets the image clip in the Texture Editor view

    • projection - Sets/Gets the UV projection in the Texture Editor view

    • lock - Controls the lock selection state button in the toolbar

  • WeightPaintPanelAttributes
    • solo - Determine whether or not to display the weight map for only the current deformer in Weight Paint Panel

Autodesk Softimage 2015






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